Invokyr monsters and events: the full roster

Sixteen named threats, the weaknesses players tested against them, and the events that keep them in the manor for the rest of the run.

Facts checked: 2026-10-20Reading time: 7 minIndependent fan wiki
Invokyr key art

How a monster enters your run

Monsters do not wander in at random. Each movement roll resolves a tile, and some tiles are monster-spawn events that announce themselves with a rhyme above the board. When a spawn event fires, that monster stays in the manor for the rest of the run, so a squad that rolls carelessly ends up sharing the house with six threats by the final trial.

Three rules follow from that:

  1. The first event of a board is fixed. Community guides report that each board theme is built around a signature monster that spawns as its first event — the official Yeti board is the one Ludogram has named publicly.
  2. Spawns are permanent. Killing a monster removes the current threat; it does not undo the room it was using.
  3. Noise is the shared trigger. Most hunting behaviour reacts to sound, line of sight or held idols rather than to aggro radius.
Player-measured stats

Ludogram publishes no monster numbers. Damage values and weaknesses below are player-tested and cross-checked between two community guides on build V0.44.13 (October 18, 2026). Where the guides disagree, the page says so instead of picking a winner.

The roster

MonsterTested behaviourDamageWeakness
AlligatorLarge, fast and aggressive; patrols and attacks anything it finds. Reported immune to fire60Boom dice, Cocoon dice
Carnivorous PlantStarts asleep and wakes to nearby movement; avoid sprinting past it60Fire dice, Boom dice
Dress MannequinOnly moves when no player is looking at it; creaking sound when it movesInstant deathFire, Boom dice, Cocoon dice
Horsemen (also called Knights)Giant chess pieces that appear as a black-and-white pair; only one hunts at a time while the other restsNot publishedCocoon dice, Freeze dice
HuntsmanExtremely sound-sensitive; even crouch-walking too close alerts him. One guide says he is immune to fire, another lists fire as a weakness70Fire dice, Boom dice, Cocoon dice (conflicting)
Ice MinerAppears in its own spawn event; reported to tangle players in a ropeNot publishedNot published
Mimic DoorA door that damages you when opened; listen for heavy breathingTrap damageApproach suspicious doors with the squad
Money ManShort, not immediately hostile, but chases anyone carrying an idol and attacks with a caneNot publishedFire dice, Boom dice, Cocoon dice
MummyDrags a long bandage; entering its line of sight starts a chase with a long horizontal sword swing60Standing at least two feet off the ground, Fire, Boom, Cocoon
PenguinClockwork monster with a fuse that starts when a player gets close; can be picked up and thrown100 explosionThrow it into a pit or at another monster
Player MimicLooks exactly like a lobby player, repeats phrases recorded from proximity voice chat and throws dice at the squadDice, not meleeTreat any sudden “teammate” as hostile until proven
SandwormTravels underground and reacts to running or loud noise; rumbles before it lunges70Stop running; no dice weakness published
Shadow ManEmerges from televisions showing staticNot publishedTurn off the active television
SnowmanSeveral copies roam; only one is hostile. Harmless copies break if an object is thrown through themNot publishedThrown objects (copies), Fire, Boom, Cocoon
SpiderHides on ceilings; walking underneath cocoons the playerCocoon, not damageNot published
YetiHuge, loud and highly aggressive; fast linear chargesNot publishedFire dice, Boom dice, Cocoon dice

Names above are the ones both community guides use. Other sites publish tier ratings, “Tier 1 lethal chargers” and formal archetypes such as “Cocoon Lurker” or “Pharaoh Entity” that no patch note, store page or gameplay capture supports; they are not repeated here.

Spawn events

Each monster-spawn event has a rhyme, and the rhyme is the only warning you get.

EventRhyme (first line)Effect
AlligatorKeep your feet up above the mudAlligator spawns permanently
Carnivorous PlantHidden in leaves, it lays in slumberPlant spawns permanently
Dress MannequinsRed light, green light, they want to playMannequins spawn permanently
HuntsmanHe sees no light, but hears it allHuntsman spawns permanently
Ice MinerOnce he tangles you in his ropeIce Miner spawns permanently
Mimic DoorA fake door waits with hungry breathMimic Doors spawn throughout the manor
Money ManGuarding his bank, looking for goldMoney Man spawns permanently
MummyDon't trip over his bandagesMummy spawns permanently
Player MimicsOne of you may not be truePlayer Mimics spawn permanently
PenguinsA cranky bunch to babysitPenguins spawn permanently
SandwormDon't let your footsteps make a soundSandworm spawns permanently
Shadow ManDon't let the TVs play the tapeShadow Man and his televisions spawn
SnowmenCopies gather, harmless and coldSnowmen spawn, one of them hostile
SpidersOn the ceiling, they walk aroundCeiling Spiders spawn
YetiA trail of footsteps in the snowYeti spawns permanently

The other events

Not every roll summons a monster. The remaining events are minigames and traps, and several of them leave a permanent mark on the manor.

EventWhat happens
The Floor is LavaAll players are dropped into a room where lava rises. Stack 10 boxes in a 1-2-3-4 formation to reach the balcony. Afterwards, lava continues to flood the manor for the rest of the run
Trapdoor GameA 5×5 grid of symbol tiles; a wall wheel picks the safe symbol each round and every other tile drops. Three rounds, with more symbols each round
ChessboardCross a giant chessboard while the pieces move and try to crush you, and carry the idol back
Fire PillarA pillar rises in the centre releasing flame jets, spinning quickly and alternating direction
Rolling Boulder TrapTaking the idol in the hallway arms a boulder that chases the squad back to the game room
Dice SpawnThe board ejects dice onto the floor. They count as already rolled, so good and bad effects fire immediately
BallerinaCross a hall where a ballerina spins; move while she is stopped and spikes rise from the floor
Mannequin AtticA door opens onto a cramped attic full of Dress Mannequins, with idols at the back
Shell GameThree doors and three shuffling cards: follow the idol card. The other two doors are Mimic Doors
Game CompletionFires when the token reaches the centre: all dead players revive, everyone is teleported deep into the manor and the Game Master's Soul must be carried back

Dying, respawning and staying reachable

  • Mirrors are the respawn system. Saving your image in a mirror lets you respawn at that mirror; each mirror works once and breaks afterwards.
  • Dead players are not silent. Their portraits hang in the game room, they can speak through them, and a chargeable meter lets them whisper to one player they are spectating.
  • A wipe is not always fatal. The shop's Old Clock (2000, or 1400 discounted) is reported to stop a total team death from ending the run.

Monster questions

How many monsters does Invokyr have?

Ludogram says 15+ monsters at launch and 10+ more planned. Community guides document 16 named threats in the launch build, counting the Mimic Door, which behaves like a hazard rather than a hunter.

Can monsters be killed?

Some can: fire, Boom dice and Cocoon dice appear as tested weaknesses for most of the roster. Others cannot be damaged at all — the Horsemen pair can only be cocooned or frozen, and the Shadow Man is removed by switching off the television he spawned from.

Do monsters stay for the whole run?

Yes. A spawn event adds the monster to the manor permanently; killing the current one does not remove the event's effect.

What is the most dangerous monster for a new squad?

Dress Mannequins: they kill instantly and only move when nobody is watching them. The counter is a two-player watch-and-move routine, or backing away solo until you cannot see one.

Where these facts come from

Claims on this page are checked against the list below. Community guides are labelled as player-tested, not official.

Keep reading

Verify it at the source

The Steam listing is the only place to confirm the price, platform and current build.