What this page is
This is the data table behind the beginners guide: every die the community has tested, its good and bad roll, the dispenser rules, the curses that ride on dice, and every idol value and carry effect.
Ludogram publishes none of these numbers. Everything in the tables below is player-tested and comes from community guides that were checked against each other; only the single-use rule, the “more than a dozen dice” count and the existence of cursed idols are official.
Two independent community guides agree on these values, which is why they are published here — but a patch can change any number. The build these were measured on is V0.44.13 (October 18, 2026). Other wikis publish tier ratings, “sanity”, “summon gauges” and card systems that no patch note, store page or gameplay footage corroborates; those claims are not repeated here.
The movement die and the 5-in-6 rule
Two different things are called “dice” in Invokyr:
| Die | Where it comes from | How often |
|---|---|---|
| Movement die | The board, in the game room | Every board cycle; you pay idols to unlock the next roll |
| Special dice | Drawers, containers and tables in the manor; dispenser machines | Single use. Most follow the same risk profile |
Special dice are the ones that can betray you:
- 5-in-6 — good roll: the die does what its name promises.
- 1-in-6 — bad roll: the effect misfires, reverses, or is replaced by a chaos event such as lightning, fireworks, an explosion or a minor monster spawn.
That is a 16.7% failure chance on a die you may have carried across the manor. Practical consequence: spend utility dice where they fail safely, and stand clear of the landing point when someone throws.
Every confirmed die
| Die | Good roll | Bad roll / caveat |
|---|---|---|
| Heal | Circular healing area: living players inside recover 50 HP, dead players inside revive with 10 HP | Requires players to be inside the circle |
| Resurrect | Revives one random dead player, even if the body was left in an earlier layout | Spawns a Player Mimic that can use dice against you |
| Fire | After a short delay the landing area ignites; burns flammables and some monsters | Fire starts immediately |
| Storm | Delayed lightning strike at the landing point; damages players or monsters and can ignite ground | Lightning strikes immediately |
| Freeze | Immobilises the entity hit for several seconds | Ground at the landing point catches fire |
| Cocoon | After a delay, entities near the impact are cocooned for seconds; players can struggle out | Cocoon activates immediately — teammates included |
| Chaos | Activates one of the six effects printed on its faces | The face decides, not you |
| Teleport | Teleports the thrower to the landing point | Spawns a minor monster there, usually a Dress Mannequin or Penguin |
| Antigravity | Large sphere of reduced gravity; float across gaps and carry idols through it | Spatial: the die must land where you need the effect |
| Scanner | Radar pulse reveals interactables through walls and doors; idols, players and monsters glow green | Information only — no damage, no escape |
| Rally | Teleports every player to the landing point | Can drag a teammate out of a safe position |
| Lantern | Portable lantern; drop it as a marker and recolour it with the scroll wheel | A light source, not a weapon |
| Thread | A thread rolls toward the game room, giving you a route back | A route only; monsters can follow it too |
| Cube | Large movable cube for reaching high ledges | Dispenser-only: sold in the shop |
| Firework | Fireworks bounce around the room and explode; touching one deals 1 damage | Dispenser-only; the bounce is unpredictable |
Dice dispensers
A dispenser produces the die type shown on top and recharges as soon as that die is used, so it is effectively unlimited. The dispensers found loose in the manor are usually Scanner and Cocoon. Cube and Firework dice come from dispensers bought in the shop instead of from pickups.
Cursed dice and curses
Board rolls can land on a purple curse face instead of a plain number. The curse then applies to some or all players until the next movement phase. Two tested curses:
| Curse | Effect |
|---|---|
| Flashlight Disabled | Affected players cannot use their flashlights |
| Shared Damage & Healing | Damage and healing are mirrored across the whole squad: if one player takes damage, everyone does |
Idol values
Idols are the toll on the board, not a score. Each material is worth a fixed amount, and the board asks for a total, so a gold idol can cover a bronze-and-silver demand.
| Idol | Value | Notes |
|---|---|---|
| Bronze | $100 | The common payment |
| Silver | $150 | Mid tier |
| Gold | $200 | High value; carry it home rather than gambling it |
| Diamond | $300 | Rare; material rarity rises the further from the game room it was found |
Two economy details players often miss:
- Feeding extra idols to the board after the next movement die is unlocked can spawn up to three movement dice at once — but you can only use one. If the offered die is cursed or low, more idols buy another option.
- Unused dice can be destroyed in the shop’s Dice Burner for $35 each. Dice produced by dispensers cannot be burned.
Idol effects
Every idol also has a carry effect. The effect runs while you hold it and stops when you drop it. Idols found further from the game room roll up to a better material, so the same idol type can appear as bronze close to the board and silver further out.
| Material | Idol | Carry effect |
|---|---|---|
| Bronze | Normal | No effect; eyes glow orange |
| Bronze | Ice | Frost field at your feet: everyone inside, including you, slides as if on ice |
| Bronze | Miniaturizing | You shrink and your voice pitch rises |
| Bronze | Mirror Controls | Movement and aiming controls are reversed |
| Bronze | Mirror Environment | Your vision flips; controls stay normal |
| Bronze | Teleport | Every time you pick it up you are moved to a random spot in the manor |
| Silver | Blinding | Your vision radius shrinks; the area around you goes darker and quieter |
| Silver | Music Box | Plays music and rotates its head; at random intervals it glows red and spikes deal 20 HP damage to the holder |
| Silver | Spider | Grows legs and runs away from the first player who picks it up; catch it to stop it escaping |
| Silver | Other Player Eyes | You see through another random player’s eyes; with no other player alive it behaves like a Normal idol |
| Silver | Fire | Shoots flames in front of you while slowly spinning you left or right; ignites flammables and can kill some monsters |
| Gold | Storm | Repeated lightning strikes near the holder; damages players and can ignite the ground |
| Gold | Chaos | Regularly ejects random dice, usually damaging ones, in front of the holder |
| Diamond | Cursed / special | Rare; material value $300, and some special idols carry unique effects |
| — | Game Master’s Soul | The final-trial idol. No carry effect; it must be sealed into the board to finish the run |
Handling rule: pick up an unknown idol in a lit room with a teammate watching the corridor, and drop it the moment the effect makes the route unsafe.
Dice questions
How many dice are in Invokyr?
The Steam listing says the launch build has more than a dozen dice; community guides document 15 distinct special dice plus the six-sided movement die. The lists agree with each other.
What is the best die in Invokyr?
Resurrect for a new squad: it revives a random dead player wherever they fell and auto-revives its carrier once. Heal is the best pure recovery die, and Scanner solves the “where is the idol” problem.
What is the bad roll chance on a die?
1-in-6 (16.7%) for most dice. The bad roll either reverses the die’s own effect or fires a chaos event: lightning, fireworks, an explosion or a minor monster spawn.
Can you reuse a special die?
No. Special dice are single-use. A dispenser recharges after its die is used, so a dispenser is the only repeatable source.
What are idols worth?
Bronze $100, silver $150, gold $200, diamond $300 in community testing. The board asks for a total value, not a specific idol.



Official Invokyr screenshots via Steam — © Ludogram
Where these facts come from
Claims on this page are checked against the list below. Community guides are labelled as player-tested, not official.
- GG Guides — Invokyr dice, idols, monsters and events — Dice effects, the 5-in-6 rule, idol values and every idol carry effect, monster damage and weaknesses, shop prices. Player-tested on the Early Access build, updated October 19, 2026; not official documentation.
- ninewiki — Invokyr guide: monsters, events, dice and idols — Independent write-up used to cross-check dice effects and idol values. Agrees with GG Guides on every die and idol listed here.
- Steam store listing — Invokyr (app 3883570) — Official confirmation that special dice are single-use, that the launch build has more than a dozen dice, and that idols are cursed objects with effects.
- Steam announcements — Invokyr patch notes — Patches V0.44.9–V0.44.13. Dice and idol behaviour can change between builds.
Keep reading
Verify it at the source
The Steam listing is the only place to confirm the price, platform and current build.
