Invokyr dice and idols: the full list

Fifteen dice, dispenser rules, curses and every idol value, with the roll odds that decide whether the die helps or turns on the squad.

Facts checked: 2026-10-20Reading time: 7 minIndependent fan wiki
Invokyr key art

What this page is

This is the data table behind the beginners guide: every die the community has tested, its good and bad roll, the dispenser rules, the curses that ride on dice, and every idol value and carry effect.

Ludogram publishes none of these numbers. Everything in the tables below is player-tested and comes from community guides that were checked against each other; only the single-use rule, the “more than a dozen dice” count and the existence of cursed idols are official.

Player data, not official stats

Two independent community guides agree on these values, which is why they are published here — but a patch can change any number. The build these were measured on is V0.44.13 (October 18, 2026). Other wikis publish tier ratings, “sanity”, “summon gauges” and card systems that no patch note, store page or gameplay footage corroborates; those claims are not repeated here.

The movement die and the 5-in-6 rule

Two different things are called “dice” in Invokyr:

DieWhere it comes fromHow often
Movement dieThe board, in the game roomEvery board cycle; you pay idols to unlock the next roll
Special diceDrawers, containers and tables in the manor; dispenser machinesSingle use. Most follow the same risk profile

Special dice are the ones that can betray you:

  • 5-in-6 — good roll: the die does what its name promises.
  • 1-in-6 — bad roll: the effect misfires, reverses, or is replaced by a chaos event such as lightning, fireworks, an explosion or a minor monster spawn.

That is a 16.7% failure chance on a die you may have carried across the manor. Practical consequence: spend utility dice where they fail safely, and stand clear of the landing point when someone throws.

Every confirmed die

DieGood rollBad roll / caveat
HealCircular healing area: living players inside recover 50 HP, dead players inside revive with 10 HPRequires players to be inside the circle
ResurrectRevives one random dead player, even if the body was left in an earlier layoutSpawns a Player Mimic that can use dice against you
FireAfter a short delay the landing area ignites; burns flammables and some monstersFire starts immediately
StormDelayed lightning strike at the landing point; damages players or monsters and can ignite groundLightning strikes immediately
FreezeImmobilises the entity hit for several secondsGround at the landing point catches fire
CocoonAfter a delay, entities near the impact are cocooned for seconds; players can struggle outCocoon activates immediately — teammates included
ChaosActivates one of the six effects printed on its facesThe face decides, not you
TeleportTeleports the thrower to the landing pointSpawns a minor monster there, usually a Dress Mannequin or Penguin
AntigravityLarge sphere of reduced gravity; float across gaps and carry idols through itSpatial: the die must land where you need the effect
ScannerRadar pulse reveals interactables through walls and doors; idols, players and monsters glow greenInformation only — no damage, no escape
RallyTeleports every player to the landing pointCan drag a teammate out of a safe position
LanternPortable lantern; drop it as a marker and recolour it with the scroll wheelA light source, not a weapon
ThreadA thread rolls toward the game room, giving you a route backA route only; monsters can follow it too
CubeLarge movable cube for reaching high ledgesDispenser-only: sold in the shop
FireworkFireworks bounce around the room and explode; touching one deals 1 damageDispenser-only; the bounce is unpredictable

Dice dispensers

A dispenser produces the die type shown on top and recharges as soon as that die is used, so it is effectively unlimited. The dispensers found loose in the manor are usually Scanner and Cocoon. Cube and Firework dice come from dispensers bought in the shop instead of from pickups.

Cursed dice and curses

Board rolls can land on a purple curse face instead of a plain number. The curse then applies to some or all players until the next movement phase. Two tested curses:

CurseEffect
Flashlight DisabledAffected players cannot use their flashlights
Shared Damage & HealingDamage and healing are mirrored across the whole squad: if one player takes damage, everyone does

Idol values

Idols are the toll on the board, not a score. Each material is worth a fixed amount, and the board asks for a total, so a gold idol can cover a bronze-and-silver demand.

IdolValueNotes
Bronze$100The common payment
Silver$150Mid tier
Gold$200High value; carry it home rather than gambling it
Diamond$300Rare; material rarity rises the further from the game room it was found

Two economy details players often miss:

  • Feeding extra idols to the board after the next movement die is unlocked can spawn up to three movement dice at once — but you can only use one. If the offered die is cursed or low, more idols buy another option.
  • Unused dice can be destroyed in the shop’s Dice Burner for $35 each. Dice produced by dispensers cannot be burned.

Idol effects

Every idol also has a carry effect. The effect runs while you hold it and stops when you drop it. Idols found further from the game room roll up to a better material, so the same idol type can appear as bronze close to the board and silver further out.

MaterialIdolCarry effect
BronzeNormalNo effect; eyes glow orange
BronzeIceFrost field at your feet: everyone inside, including you, slides as if on ice
BronzeMiniaturizingYou shrink and your voice pitch rises
BronzeMirror ControlsMovement and aiming controls are reversed
BronzeMirror EnvironmentYour vision flips; controls stay normal
BronzeTeleportEvery time you pick it up you are moved to a random spot in the manor
SilverBlindingYour vision radius shrinks; the area around you goes darker and quieter
SilverMusic BoxPlays music and rotates its head; at random intervals it glows red and spikes deal 20 HP damage to the holder
SilverSpiderGrows legs and runs away from the first player who picks it up; catch it to stop it escaping
SilverOther Player EyesYou see through another random player’s eyes; with no other player alive it behaves like a Normal idol
SilverFireShoots flames in front of you while slowly spinning you left or right; ignites flammables and can kill some monsters
GoldStormRepeated lightning strikes near the holder; damages players and can ignite the ground
GoldChaosRegularly ejects random dice, usually damaging ones, in front of the holder
DiamondCursed / specialRare; material value $300, and some special idols carry unique effects
—Game Master’s SoulThe final-trial idol. No carry effect; it must be sealed into the board to finish the run

Handling rule: pick up an unknown idol in a lit room with a teammate watching the corridor, and drop it the moment the effect makes the route unsafe.

Dice questions

How many dice are in Invokyr?

The Steam listing says the launch build has more than a dozen dice; community guides document 15 distinct special dice plus the six-sided movement die. The lists agree with each other.

What is the best die in Invokyr?

Resurrect for a new squad: it revives a random dead player wherever they fell and auto-revives its carrier once. Heal is the best pure recovery die, and Scanner solves the “where is the idol” problem.

What is the bad roll chance on a die?

1-in-6 (16.7%) for most dice. The bad roll either reverses the die’s own effect or fires a chaos event: lightning, fireworks, an explosion or a minor monster spawn.

Can you reuse a special die?

No. Special dice are single-use. A dispenser recharges after its die is used, so a dispenser is the only repeatable source.

What are idols worth?

Bronze $100, silver $150, gold $200, diamond $300 in community testing. The board asks for a total value, not a specific idol.

Where these facts come from

Claims on this page are checked against the list below. Community guides are labelled as player-tested, not official.

Keep reading

Verify it at the source

The Steam listing is the only place to confirm the price, platform and current build.